Cube Runner
Cube Runner
This is a Game I made for a GameJam with the theme "Jump".
This is a journey of a CUBE in the space that is trying to prove that the CUBE is the better form. It is a solo journey against the other forms who are trying to defeat the CUBE.
Your feedback is always welcome.
I hope you enjoy the game.
How to Play
SPACE
: To JumpR
: To retry the levelP
: Pause/Unpause the gameH
: Active/Deactive Hack to unlock all the levels (try without this)
Process
I tried to use some light and volume processing to create a good atmosphere using the URP, but I don't have much experience with that.
First time doing a whole menu with the game over screen, selectable levels, etc.
Also first game I'm finishing, and it was made after less than 2 weeks of studying Unity.
Day 1:
- Create the base idea
- Create movement
- Create the first 1 enemy (Triangle) and make it easy to create more enemies
- Create the initial menu and the resources for the level data
- Create the code to generate the scenario based on the resources dynamically based on the camera, only what the player sees exists
- Create the art for most of the elements
- Create the particles around the portal (it's not easy to see but I'm happy with the result)
- Use the URP to refine the game
Day 2:
- Add sound
- Refine the playability (jump, movement, ground detection, coyote time)
- Create Iteractable Itens and the case score system
- Create the HUD
- Refine Menu and color pallet
- Test Embeddable Game here in more screen sizes
- Create 6 levels to teach the player about the scenarios and playability
Day 3:
- Create a new Enemy (Hexagon Twin)
- Create a new level (7) and fix some others (5-6)
- Add Trail to the Player
- Fixe a bug that allows the player to jump on the beginning of the level befoer touch the floor
- Create a new Enemy (Circle)
- Add more levels using the Cirle
- Create a Game Win UI with detah count
- Lock the levels to only be accessible when pass the prevous one (or use the (H)ack)
Credits
I did all this by myself this time to consolidate what I learned, but I will for sure try to create something in a team next time.
Code
- @cuzik (Carlos Eduardo Cuzik)
Arts
- @cuzik (Carlos Eduardo Cuzik)
- Color Palet
Sounds:
Status | In development |
Platforms | HTML5 |
Author | Carlos Eduardo Cuzik |
Genre | Platformer |
Made with | Unity, Aseprite |
Tags | 16x16, 2D, cube, geometric, Indie, jumping, Neon, Pixel Art, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Comments
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Muito bem documentado, gráficos lindos e progressão boa